![Isaac Bayer](/img/default-banner.jpg)
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Isaac Bayer
United States
Приєднався 19 гру 2009
RC Racing, Small Engine Repair, Video Games, and any random projects I feel are interesting or helpful information for others.
Sim Racing motion platform. Testing New Rig PC2
Sim Racing motion platform. Testing New Rig PC2
Переглядів: 176
Відео
Test run of new sim racing motion rig
Переглядів 1633 місяці тому
Test run of new sim racing motion rig
DIY Sim Racing Testing The Surge Platform
Переглядів 2163 місяці тому
DIY Sim Racing Testing The Surge Platform
Surge Update, DIY sim racing surge platform Hall Sensor
Переглядів 1123 місяці тому
Surge Update, DIY sim racing surge platform Hall Sensor
DOF Reality Add a 3rd motor controller to your box.
Переглядів 3123 місяці тому
Sorry for the long video, but I wanted to show as much detail as possible. Here are links to the components I used. STL for 3d printed face plate at the bottom as well. Hall Sensor: a.co/d/2mmrfxW Power Supply a.co/d/66433uE Motor Controller a.co/d/3AKwa4E TV Diode a.co/d/1bejRP6 16 Gauge Wire a.co/d/7AmxajS XT90 Conectors a.co/d/clXhyL1 RJ12 Phone wire a.co/d/geG6siX RJ Terminal Block a.co/d/d...
DIY sim racing corner actuator - FIRST TEST
Переглядів 1094 місяці тому
DIY sim racing corner actuator - FIRST TEST
diy sim racing 4 corner actuator rig update
Переглядів 1614 місяці тому
diy sim racing 4 corner actuator rig update
DYI actuator sim racing progress test
Переглядів 484 місяці тому
DYI actuator sim racing progress test
DYI actuator made with dof reality and 3d printer
Переглядів 1294 місяці тому
www.tinkercad.com/things/aOL6r3duHeN-diy-actuator www.tinkercad.com/things/90gLSogiPqA-actuator-mount www.tinkercad.com/things/4sKdo6rHsGN-actuator-sensor
Sim Racing Studio SRS Tuning Guide - Motion Simulator
Переглядів 1,3 тис.5 місяців тому
Sim Racing Studio SRS Tuning Guide - Motion Simulator
Dof Reality Racing Wet Weather 60x Time Progression BMW 2002 Turbo
Переглядів 1885 місяців тому
Dof Reality Racing Wet Weather 60x Time Progression BMW 2002 Turbo
Vintage Formula 1, Sim Racing, Motion Platform, VR Quest 3, DOF Reality
Переглядів 1,7 тис.5 місяців тому
Vintage Formula 1, Sim Racing, Motion Platform, VR Quest 3, DOF Reality
Dirt Rally 2.0 Sim Racing in VR quest 3
Переглядів 1,2 тис.5 місяців тому
Dirt Rally 2.0 Sim Racing in VR quest 3
F1 23 in VR Quest 3 with virtual Desktop 6Ghz wifi 4090Gpu Sim Racing
Переглядів 1705 місяців тому
F1 23 in VR Quest 3 with virtual Desktop 6Ghz wifi 4090Gpu Sim Racing
Sim Racing DOF Reality Custom DIY Surge Platform H3 M2
Переглядів 5065 місяців тому
Sim Racing DOF Reality Custom DIY Surge Platform H3 M2
3D design Full Drift car Build Tinkercad Google Chrome 2024 01 12 15 17 42
Переглядів 677 місяців тому
3D design Full Drift car Build Tinkercad Google Chrome 2024 01 12 15 17 42
Dirt Rally 2.0 VR DOF Reality H3 Quest Pro Moza R5
Переглядів 1 тис.Рік тому
Dirt Rally 2.0 VR DOF Reality H3 Quest Pro Moza R5
DOF Reality H3 starwars squadrons VR HOTAS
Переглядів 2,1 тис.Рік тому
DOF Reality H3 starwars squadrons VR HOTAS
Snowblower engine surging, how to clean the pilot jet
Переглядів 4,9 тис.2 роки тому
Snowblower engine surging, how to clean the pilot jet
Snow Blower Won't Start how to clean the carburetor.
Переглядів 1,2 тис.2 роки тому
Snow Blower Won't Start how to clean the carburetor.
Incredibly helpful video! The only thing that bothered me was the driving with one hand 😂
I just stumbled on this by accident but what a sweet rig! How do you integrate your custom actuators to mimic game movements? Does it only work for very specific games?
Hi there, there are quite a few games that output motion telemetry. There are a few different programs that can take this telemetry data and tell a sim rig how to move. A few popular programs are sim racing studio, sim tools, and sim hub. Sim Hub is what I am currently using.
@@IsaacBayer Thanks for the info!
I can't get the game to start in my quest with virtual desktop. It only sees my Steam games (AACC) but my F1 is through the EA app. Wonder if you had any tips?
You could try adding it to your steam library as a non steam game, and then open it in VR that way. Another thing would be setting virtual desktop to open XR instead of steam VR, and see if it works that way.
❤❤
Rockstar
Nice build, i did the same thing a year ago, after i got the the firmware update, and made a traction loss plattform under my M2 seat mover. I allway wondered if anyone else got this idea, since 2 dof boxes offers a "free" third motor option^^ I want to add another arduino with motors for a up/down motion. Do you know if i can run it on the srs software in combination with my modded M2 box in some way? thx
Hey there. Srs is very limited in doing anything custom like this since they only support certain rigs. I would suggest switching to SimHub for motion. They just added support for it a couple months ago and it's very good. You may also consider ditching the DOF firmware on the Arduino and reflash it with the open source SMC3.ino file found on xsimulators.net. if you want to play it safe, purchase a new Arduino board and save your old one with the dof software.
@@IsaacBayer thanks for your reply. I allready feard that this wont work easy... My original plan was to clone my dof arduino to tebuild a dof h6. Since the h3 to h6 upgrade kit comes with an additional box and the h3 box stays, i thought this will somehow work, but i dont know if srs just detects 2 boxes, and make it work...i guess not^^ I guess i will test a few things with an other arduino an wiper motors that i have in spare, since i just found out about flygp mover. thanks^^
@@wilmwittenhorst6665 you can run srs with simtools or simhub, but it can cause com port conflicts. I have done it though. I had my h3 running on srs, and a surge platform that was running on simtools. The open source smc3 is the way to go in my opinion though, you can just swap Arduino boards and hardware wise everything will work. Srs will NOT work though with open source smc3, so you will need to use SimHub. Diy all day though, gives you control over what you want to do. FYI, simhub does not support hexapod systems yet, like the h6
Hello what spur gear did you use?
I'm not sure what part it was, sorry. I shot this video 9 years ago.
That video is awesome! Thank you very much and have a nice weekend!:)
nice
This video is full of great information. Much appreciated and subbed.
Dude! You're doing incredible work on this project. I applaud you. I've wondered if actuators could be fabricated to add more to the bottom of an H3. Great job..
Thanks man, appreciate that. It's been a fun challenge. Keep your eye out for an update video!
This is just what the doctor ordered - Thanks!
Which gearbox you recommend me, I’m looking for a high torque one I don’t mind the speed I just need high torque
Well, I would probably take a look at power wheels 7R gear boxes. Any of the gear boxes though will eventually fail, just the nature of plastic gears.
Hi Isaac Great hack so you use SMC soft with no problèm ?
Yes, smc3
Have you tried SIM hub differently do if you have it
Sim hub just added smc3 support yesterday. Am testing at the moment.
Thank you SO MUCH ! Now I have a better understanding of how it might tune my rig (a Yaw2) so that I finally have proper traction loss. Watching your video was the best 40minutes investment in my sim career 🎉
That's awesome to hear. I love getting feedback like this, makes me feel like its worth the time and effort in making the videos. Thanks for checking it out!
Is possible to change the initial position before starting the game ??
not that I am aware of. Rig should sit level. Sometimes the start of a race will be on a slope, so the rig may not be level at the start of a race.
@@IsaacBayerwhen I’m driving my real car and I go around a curve, my body is thrown the opposite direction of the curve. Using SRS or Simhub, I’m thrown the same direction as a curve. Do I reverse pitch or roll to make it more realistic?
@@Brent-Nelson68 pitch and roll should follow the bank of the road. Sway is the g force you want to adjust for what you are talking about.
Badass
WOAH SOO COOL
at this point dont get a real car
Hi Issac, I’ve been on sim tools but thought I’d give srs a go. I find the motion more natural but I don’t feel high curbs at all in srs, also gear changes are weak in comparison to sim tools. Any tips?
Surge acc/de-acc will be your gear changes, so maybe try turning down smoothing for that effect, or lowering max telemetry number. There is a curb option you can play with in SRS, or lower smoothing for heave or decrease max telemetry number. Let me know if that helps at all
Thanks for the reply. Still testing, followed your guide and alone or in pairs it felt great but when all together they start being smushed together, think that’s my problem. The default srs AC felt way better than what I’d created on sim tools though. Simtools is quite aggressive but not so detailed on sway & surge
@@alexanderredhead6847 I never got curbs to feel super great, I can't compare it to how sim tools handled it cause I never tried. I am building a new rig that will use sim tools for all motion. SRS is a nice platform though, so many tweaking options and ability to tune cars separately in games. You could try turning boost up, as that will amplify smaller details.
Wonder if you can re-add the front SFUs back in to give it sustained Gs, could use the phidgets motors since they're smaller
Very good thanks again I already order parts to do it. I choose 1m20 for rail I hope it’s not too long. In video we ear the sound a lot when moving. Is it loud or it just the video? 😊
It's a bit louder than I expected but not too bad. I think in game the movement will be less as well. I'm going to add some grease to the bearings, maybe that will help. Bearings are running dry right now.
Here is a link to the stl Files www.tinkercad.com/things/iGMQ0GE2R9j-final-surge-hall-sensor-gears?sharecode=jhuMaqb9BDxi0RnqwUQ78q4wjew1N7Tg2XuQiHgbpT8
Love your vlog and ideas keep it up
Thanks, I appreciate it!
OMG! This is a dream project. I have an H3 and want to follow this. Thanks for leading the way.
Thanks, I'll be posting an update soon!
how to config the software? Can you give me some advice?
Simtools 3.0, you will need to purchase a license. I use simtools and I also use SRS(sim racing studio) depending on what I'm trying to control. www.xsimulator.net/community/threads/simtools-v3-public-beta.17329/
@@IsaacBayer Thank you.
Super cool! STLs?
I added links to the stl files in the video description
Great video - thanks for explaining the max telemetry bit. In the Lat G Sway you got the readings of max telemetry 13.9 but you decided to go to 15. Was there a particular reason you didn't choose 14? I would think you will round it up to 14 which is closer to 13.9 rather than 15 - that made me wonder if I missed something?
No you didn't miss anything, I miss spoke, I should have put 14 in.
I am about to order one of these myself. Does the P3 come with the SFU motor upgrade or is that just a H3 upgrade? How are things holding up a year later? Looks like a killer time for sure!
I believe the latest version comes with sfu, plus encoder motors and a shaft drive system, so the motors don't pivot with the sfu assembly. They hold up ok, sfu bolts and bearing loosen up and need maintenance. If I could start over, I would make a diy aluminum rig, or buy one, and then go with a 4 corner actuator set up. E racing labs actually has a decent price on them. Seems steep at first, but honestly it's not that bad. eracing-lab.com/collections/rs-series
I appreciate you sharing the info, actuators were what id like to do as i already have a profile rig. I am going to look into that more. Thanks!@@IsaacBayer
I so need a vr headset
Great job! Im planning out a mototcycle sim build. You have inspired me. Thank you.
Enjoy the process, it's not easy, but worth it in the end when you build something cool
Have you found a way to reduce compression artifacts with Virtual Desktop? I'm using HEVC 10 bit 200mbps, but in the foggy finland levels, with a lot of mud and vegetation the distance it's always blurry compared to other games. Unfortunately my GPU is not compatible with AV1.
what headset are you using? The quest 3 has a new chip that helps VD work even better. Compression was an issue with quest 2 for me, but since switching to the quest 3 its alot better. I am also using wifi 6e. I am running on a 4090, god like in VD, and Steam SS set to 170 percent.
@@IsaacBayer Quest3. Most games look excellent but Dirt2 has these very hard to compress scenarios. If Quest3 improved compression quality then probably you are using AV1. It's good news when I will have a new GPU then it will be artifact free for me too. Oh my god Godlike + 170% supersampling? Isn't it a little overkill? Godlike + Steam 100% + the ingame AA should be enough to get a super sharp picture with no aliasing.
@@Nago15 Could be overkill, but I get a solid 90fps. I leave the encoder on auto. Its possible in the scenarios you are talking about I would see the compression. I would have to run a test to see. I do know that compression was bothering me before on Q2, and now it doesn't bother me anymore on q3. Its still there in some areas if you look for it, but not so much in your face like before.
Is that the H3 or H6?
Its the H3, but it is sitting on a custom surge platform.
That's sweet dude!@@IsaacBayer
@@IsaacBayerwhat does the surge platform do? Also is their a tutorial for it, your sim looks really fun.
Hi, I have never had the time or the knowledge to fine tune SRS, always used intellitune, and what a difference it made. After watching your video I have spent all day long trying to tune it and I think I've come pretty close what it should be, at least the only car I tuned. I find it really hard though to get the road texture fine, I am using heave, which I think is the way to go but I have not been able to get it right, I have been playing with the max telemetry number, the slider and also the smoothing effect but when the sim behaves the I want (and is really low) if I go offtrack or hit a big curb (I have rumble strips turned off) the movement is huge and if I turn it down I wont feel the road. I used Sebring as it is supposed to have a complex road texture, any advice on that? (I'm using iRacing). Also I think (I have no idea) the less effects on the H3 the better. I think it is best just to use SRS for basic effects like pitch, roll, surge, sway, traction loss and heave for road texture and not using anything else like engine, rumble strips, wheel slip (especially this one) or engine haptics. I think is better to use bass shakers for that, I have two under the baquet for rumble strips, rmps and gear changing and I am planing to get two mini bass shakers, one for the accelerator pedal for wheel slip, and one for the break for ABS and wheel lock. How does that sound? Is that nonsense or completely wrong? Thanks again for your help.
I think you are on the right path. Part of the issue with the dof reality rigs is the lack of fidelity. They just don't have the resolution to do road textures. This is one of the big differences going to an actuator setup. I tune heave to basically give me some motion if there are large bumps, or dips, or if the car goes airborne over a hill for a second. Dirt Rally heave is pretty noticable because of the uneven track. If I check telemetry for heave in pc2 for example on a track I may get a reading of 28. But if I put 28 in as a value I will feel nothing even with the slider maxed out. So I have to bring max telemetry value down to like 8 to feel the car hit a big dip or get light at the crest of a steep hill. I would use haptics and your wheel for most road textures. If you are having problems with heave tossing you around if you crash or go off road try turning up the smoothing slider for heave or turning up the main overall smoothing slider. Heave is one of the harder ones to get right. It also varies a lot from track to track. You may think you got it, but then find on a different track that it's tossing you around like a rag doll.
Fantastic video. Very much appreciated you taking the time to break all this down. I've had my rig for over two years and it never felt quite right. This has made much better. Thank you. Race on🤘🏼🤘🏼
Awesome, I'm glad it helped!
I had never clicked on the telemetry icon, so far I did a set up for ACC and the movement on my DOF P3 is way better and more realistic than using the intellitune. Thanks again @@IsaacBayer
@@aegisarmors that's great, I'm happy you are getting it dialed it.
Awesome video, very helpful, I got one question though... Since pitch and roll are only determined by the inclination degrees of the road, shouldn't they be the same values for all cars?
Pretty much yes. You want to run a few track, like Daytona with very steep banks. But once u get pitch and roll dialed in, they should be pretty much be good for all yours cars.
BRILLIANT, will be a bit time consuming to go thru my set of fav cars but def worth it. Thx!!
It is very time consuming getting a perfect tune. I like to use a few different tracks to. A tune may feel good on one track, but be off a bit for another. Heave and roll especially
My GPU can't handle this game with the faster cars. But it's still an incredible experience.
thanks for the good Video. Seeing someone else tuning their Rig is very interesting. I wasnt using the telemetry readouts, only figuring out by feel. Maybe i tune my H2 again a bit.
Holy crap that's terrifying, especially at 3:08 How much was the whole rig?
Haha, thats my favorite part of the track, thread the needle. I've lost track of $ in :)
I've noticed that you do not use pitch for sustained acc. Is it hard to get the surge and the pitch to sync? You mentioned in one of the videos that it felt strange when the surge stopped because it reached its limit, keep pitch with a large amount of filter should be a good thing then?
Hey there. So I use pitch and roll for the road surface. G sway, and G acc is what I think you are talking about. So for G acc I do use a little bit, but its not really necessary as the surge platform is doing most of that movement. Having the seat pitch back while the rig moves forward kind of cancels the feeling out a little. I do use some, but not nearly as much as i would if there was no surge platform. Its not a problem with syncing. The strange feeling has gone away about 90 percent as I have continued to tune and tweak and improve the setup. Every now and then I will notice it, if I am breaking hard into turn and the tune isn't quite right. I use about 10 percent smoothing, but too much smoothing and you loose the feeling of the gear shifts, hitting wet patches etc. Hope that answers your question. And thanks for watching!
That's a great idea . I have m2 seat mover now when I upgrade to h3 I can do the same thing appreciate the video
So awesome. Do you have a VR headset recommendation?
I would get the Quest 3 and use Virtual Desktop. Stream games from your pc wireless. Its amazing. www.vrdesktop.net/
nice you want to make me one ?
Haha, nope, barely can keep my own up and running.
cool , its all good .@@IsaacBayer
what game is this, this looks sick asf
Thanks. Its Dirt Rally 2.O. store.steampowered.com/app/690790/DiRT_Rally_20/
Very cool! I'm planning on doing something similar utilizing linear sliders and 4080 profile with the phidgets motors on a ballscrew, hopefully I'll be able to post a video of it in action soon :)
Nice, I'd love to see it!
Hey Isaac! Do you remember where you got the bearing or the part number? Thanks!
I don't remember exactly, but it's a flanged wheel bearing for riding lawn mowers. (For the front wheels) Pretty standard part. You should be able to find them on eBay, just take some measurements.
Man you take forever to get off a caliber
Yeah, I messed up, should have unbolted the caliper from the bracket first. I did the brakes again a couple years later and it was easier the second time around.
Is there motion in zero gravity though?
Absolutely, g forces still exist in zero g.
You said that you wound up using a Power Wheels gearbox with a 775 motor on it; that you didn't use this very long, as these motors didn't perform as well as expected. Can you go into more detail on what you didn't like about this mod, and what parts/how you modded the PW gearbox? Or was the PW gearbox a direct fit?
Sure. Yes these motors got hot hot hot, especially with two kids and grass. If it was a single child on flat pavement they probably would have been ok. But they were under powered for what I wanted. The 775 motors absolutely blow these out of the water with temperature and power. The gear boxes were not a direct fit, I had to use a different axle, cut some of the frame plastic to make clearance. I used zip screws to attach the wheels to the power wheels hub. This set up flies on 24 volts.
Yes, I'm literally looking at them now on ML toys' youtube. Modding the current body/frame of my kids' ride-on wouldn't be terribly hard. Thanks! @@IsaacBayer
@@hershelr.sullivaniii7139I used the Traxxas titan motors. Had good luck with them.